A project on V&A

2 WEEK SPRINT IN 2017

A 2-week sprint with a team of 4 at the General Assembly. We conducted a heuristic evaluation among museum sites and did guerrilla user interviews at the museum itself. After identifying key opportunities, we worked on the idea to make visiting the V&A an easy & engaging experience.

Participated in the ideation process and contributed mostly in the prototyping and hi-fidelity interface iterations for the presentation at the end of the sprint.

Client objective

Make the experience of visiting V&A easy and engaging for the visitors

Here were the broad-strokes of what we have gathered through our market research:

Maps Most have maps, if not downloadable PDFs that can be easily accessed from the website

What's On Visitors can easily access “What’s On” on their websites

Guided Tours They all have some kind of guided tours available for visitors to book for their visits.

Contextual inquiry

We decided to go do some guerilla interviews at V&A Museum. We prepared some questions to discover some of the major frustrations and motivations in their museum-going experiences.With that in mind, we asked questions such as “What excites you to go to the museum?” “How do you usually find new exhibitions/museums to visit?”

We also found out that a lot of the museum-goers in V&A find it extremely hard to navigate and found it frustrating to even locate things such as bathrooms and exits.

"It's a bit of a nightmare."

"How do I go out?"

We also found out that a lot of the museum-goers in V&A find it extremely hard to navigate and found it frustrating to even locate things such as bathrooms and exits.

Quick synthesis we made from our findings

Primary persona for our target audience

Social Activity

Going to the museum is a social activity (enjoying time with friends and family)

Role of website

They go to the museum’s website to mainly look for location and opening hours

Getting Inspired

Some main reasons for people to visit a museum is to be inspired, and to learn about something new.

Affinity mapping what we've collected so far

Task analysis

Pooling all our user insights & research, we gathered enough input to map out a current experience on a based scenario. From our first iteration, we expanded on the ‘navigation part’ of the journey — as our research and interviews pointed out the frustrations in getting their way around the museum.

SPRINT QUESTIONS

How can we better guide our users navigating the museum?

How can we better engage visitors in the museum?

Design Studio

Focusing on user needs we've highlighted

From these, we gathered 4 areas that we will work on:
1. Getting from place to place (Navigation)
2. Finding amenities e.g. toilet (Navigation)
3. See if anything’s missed (Content)
4. Getting everybody together (Social Engagement)

THINGS I'VE TRIED

Iterating, sketch, repeat

Idea generation and bouncing ideas

Critiquing our low-fidelity screens

Left: user flow; Right: user needs prioritised

Different ideas we explored and liked in our ideation session

Some screenshots of the main touch-points we have designed